# -*- coding: utf-8 -*- import torch import math dtype = torch.float device = torch.device("cpu") # device = torch.device("cuda:0") # Uncomment this to run on GPU # Create random input and output data x = torch.linspace(-math.pi, math.pi, 2000, device=device, dtype=dtype) y = torch.sin(x) # Randomly initialize weights a = torch.randn(1, device=device, dtype=dtype) b = torch.randn(1, device=device, dtype=dtype) c = torch.randn(1, device=device, dtype=dtype) d = torch.randn(1, device=device, dtype=dtype) learning_rate = 1e-6 for t in range(2000): # Forward pass: compute predicted y y_pred = a + b * x + c * x ** 2 + d * x ** 3 # Compute and print loss loss = (y_pred - y).pow(2).sum().item() if t % 100 == 99: print(t, loss) # Backprop to compute gradients of a, b, c, d with respect to loss grad_y_pred = 2.0 * (y_pred - y) grad_a = grad_y_pred.sum() grad_b = (grad_y_pred * x).sum() grad_c = (grad_y_pred * x ** 2).sum() grad_d = (grad_y_pred * x ** 3).sum() # Update weights using gradient descent a -= learning_rate * grad_a b -= learning_rate * grad_b c -= learning_rate * grad_c d -= learning_rate * grad_d print(f'Result: y = {a.item()} + {b.item()} x + {c.item()} x^2 + {d.item()} x^3')