<feed xmlns='http://www.w3.org/2005/Atom'>
<title>v3.git/COUNTRIES_V3/MONGOL_KHANATE.md, branch main</title>
<subtitle>Unnamed repository; edit this file 'description' to name the repository.
</subtitle>
<link rel='alternate' type='text/html' href='https://git.blackhao.com/v3.git/'/>
<entry>
<title>Rewrite Mongol Khanate: raiding economy, dual claims, tradition-sinicization slider</title>
<updated>2026-05-19T08:49:39+00:00</updated>
<author>
<name>haoyuren</name>
<email>13851610112@163.com</email>
</author>
<published>2026-05-19T08:49:39+00:00</published>
<link rel='alternate' type='text/html' href='https://git.blackhao.com/v3.git/commit/?id=098f7bfbf33b2faa19eb4fba2103452bf1252d29'/>
<id>098f7bfbf33b2faa19eb4fba2103452bf1252d29</id>
<content type='text'>
Raiding mechanic: can raid ANY neighbor (Jianzhou, Song, Great Khanate)
- Each target has different risk/reward profile
- Calibration: raid enough to supplement economy, not enough to provoke invasion

Two Grand Claims (can coexist if balanced):
1. Great Khanate title: if Great Khanate disintegrates → claim pan-Mongol leadership
2. Mandate of Heaven: if Song republic/emperor abolished → claim Chinese throne
   - REQUIRES: maintain monarchy + choose sinicization path
   - Conflicts with Mongol traditional identity

Core mechanic: Tradition ←→ Sinicization slider
- Left: steppe culture, raiding, Great Khan claim, herders happy
- Right: industrialization, Confucian governance, Mandate claim, miners happy
- Center: both claims partially available, nobody fully happy, most stable
- The defining gameplay tension of Mongolia

Siberian colonization: prospect → discover → railway → mine → profit
Three-way society: herders (60-70%), miners (20-30%), frontier (5-10%)
Resource curse dilemma: export raw, process domestic, or sell concessions

Co-Authored-By: Claude Opus 4.6 (1M context) &lt;noreply@anthropic.com&gt;
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Raiding mechanic: can raid ANY neighbor (Jianzhou, Song, Great Khanate)
- Each target has different risk/reward profile
- Calibration: raid enough to supplement economy, not enough to provoke invasion

Two Grand Claims (can coexist if balanced):
1. Great Khanate title: if Great Khanate disintegrates → claim pan-Mongol leadership
2. Mandate of Heaven: if Song republic/emperor abolished → claim Chinese throne
   - REQUIRES: maintain monarchy + choose sinicization path
   - Conflicts with Mongol traditional identity

Core mechanic: Tradition ←→ Sinicization slider
- Left: steppe culture, raiding, Great Khan claim, herders happy
- Right: industrialization, Confucian governance, Mandate claim, miners happy
- Center: both claims partially available, nobody fully happy, most stable
- The defining gameplay tension of Mongolia

Siberian colonization: prospect → discover → railway → mine → profit
Three-way society: herders (60-70%), miners (20-30%), frontier (5-10%)
Resource curse dilemma: export raw, process domestic, or sell concessions

Co-Authored-By: Claude Opus 4.6 (1M context) &lt;noreply@anthropic.com&gt;
</pre>
</div>
</content>
</entry>
<entry>
<title>Add NE Asian Balkans: Japan, Korea, Jianzhou Republic, Mongol Khanate</title>
<updated>2026-05-19T08:21:47+00:00</updated>
<author>
<name>haoyuren</name>
<email>13851610112@163.com</email>
</author>
<published>2026-05-19T08:21:47+00:00</published>
<link rel='alternate' type='text/html' href='https://git.blackhao.com/v3.git/commit/?id=99b14f32d378097a2e002c2c58d2a4f550b38927'/>
<id>99b14f32d378097a2e002c2c58d2a4f550b38927</id>
<content type='text'>
Japan: Pacific industrial power (Tier 1.5), Jianzhou rivalry, Alaska/Kamchatka empire
- Core: catch up to Tier 1, Sakhalin dispute, Pacific expansion vs consolidation
- 150yr modernization legacy, fur empire declining, naval dominance

Korea: "Belgium of NE Asia", small industrial mining state
- Nationalized mining, squeezed between 3 powers, survival through balance
- Identity question: Korean vs Chinese-influenced vs independent nationalism

Jianzhou Republic: industrial city-state, oligarchic republic
- World's oldest industrial zone (400yr), porcupine deterrence strategy
- Arms dealer to everyone, Song reconquest threat, Sakhalin dispute with Japan

Mongol Khanate: vast, sparse, mineral-rich
- Resource curse vs resource blessing dilemma
- Multi-vector diplomacy between great powers
- Genghis Khan legitimacy, nomad vs miner cultural split

Co-Authored-By: Claude Opus 4.6 (1M context) &lt;noreply@anthropic.com&gt;
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Japan: Pacific industrial power (Tier 1.5), Jianzhou rivalry, Alaska/Kamchatka empire
- Core: catch up to Tier 1, Sakhalin dispute, Pacific expansion vs consolidation
- 150yr modernization legacy, fur empire declining, naval dominance

Korea: "Belgium of NE Asia", small industrial mining state
- Nationalized mining, squeezed between 3 powers, survival through balance
- Identity question: Korean vs Chinese-influenced vs independent nationalism

Jianzhou Republic: industrial city-state, oligarchic republic
- World's oldest industrial zone (400yr), porcupine deterrence strategy
- Arms dealer to everyone, Song reconquest threat, Sakhalin dispute with Japan

Mongol Khanate: vast, sparse, mineral-rich
- Resource curse vs resource blessing dilemma
- Multi-vector diplomacy between great powers
- Genghis Khan legitimacy, nomad vs miner cultural split

Co-Authored-By: Claude Opus 4.6 (1M context) &lt;noreply@anthropic.com&gt;
</pre>
</div>
</content>
</entry>
</feed>
