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<title>v3.git/COUNTRIES_V3/NEW_SONG.md, branch main</title>
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<title>Add New Song V3 profile: steampunk corporate constitutional monarchy</title>
<updated>2026-05-19T09:11:05+00:00</updated>
<author>
<name>haoyuren</name>
<email>13851610112@163.com</email>
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<published>2026-05-19T09:11:05+00:00</published>
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Technology: STEAMPUNK variant
- World leader in steam/mechanical/pneumatic/thermal (600yr deep)
- Behind in electricity (Western innovation, just importing)
- Mechanical computers mass-produced (punch-card programmable, differential analyzers)
- Pneumatic city-wide control systems (clocks, mail, lighting, signals)
- Aluminum dependency (needs electrolysis → must import)
- Cities: steam-scrapers, pneumatic tubes, gear computing halls, coal smog

Political system: Corporate constitutional monarchy (unique)
- Industrial Advisory Council (工咨会) = real legislature, corporations hold seats
- Emperor = figurehead with dormant nuclear powers
- Civil service = pure executor, no independent power
- ~50k people control 200M+ nation through corporate representation
- Workers/peasants/small business = ZERO political representation

Social crisis: extreme urban-rural scissors
- Mega-cities (steampunk metropolises) vs mechanized mega-farms vs empty frontier
- Corporations own BOTH factories AND farmland
- Worker movements growing, proto-socialist cells

5 core gameplay pillars:
1. Technology transition (steam vs electric)
2. Social reform (worker representation, labor law, land reform)
3. Recover Liaodong (Jianzhou irredentism)
4. Maritime empire management (Malacca, SE Asia, Australia, Bengal)
5. Pollution/public health crisis

Military: world's largest navy (steam turbine), accurate gunnery (mechanical fire control)
but no radio coordination (signal flags/semaphore vs English/German radio fleets)

Co-Authored-By: Claude Opus 4.6 (1M context) &lt;noreply@anthropic.com&gt;
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Technology: STEAMPUNK variant
- World leader in steam/mechanical/pneumatic/thermal (600yr deep)
- Behind in electricity (Western innovation, just importing)
- Mechanical computers mass-produced (punch-card programmable, differential analyzers)
- Pneumatic city-wide control systems (clocks, mail, lighting, signals)
- Aluminum dependency (needs electrolysis → must import)
- Cities: steam-scrapers, pneumatic tubes, gear computing halls, coal smog

Political system: Corporate constitutional monarchy (unique)
- Industrial Advisory Council (工咨会) = real legislature, corporations hold seats
- Emperor = figurehead with dormant nuclear powers
- Civil service = pure executor, no independent power
- ~50k people control 200M+ nation through corporate representation
- Workers/peasants/small business = ZERO political representation

Social crisis: extreme urban-rural scissors
- Mega-cities (steampunk metropolises) vs mechanized mega-farms vs empty frontier
- Corporations own BOTH factories AND farmland
- Worker movements growing, proto-socialist cells

5 core gameplay pillars:
1. Technology transition (steam vs electric)
2. Social reform (worker representation, labor law, land reform)
3. Recover Liaodong (Jianzhou irredentism)
4. Maritime empire management (Malacca, SE Asia, Australia, Bengal)
5. Pollution/public health crisis

Military: world's largest navy (steam turbine), accurate gunnery (mechanical fire control)
but no radio coordination (signal flags/semaphore vs English/German radio fleets)

Co-Authored-By: Claude Opus 4.6 (1M context) &lt;noreply@anthropic.com&gt;
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