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The "Russia" of this world — vast, backward, serfdom-dependent, multi-ethnic
Six ethnic groups with no shared identity:
- Mongol nobility (1-2%, ruling class, Slavicized), Novgorod Rus (republican, suppressed),
Kiev-Dnieper Rus (most Mongolized), NE Forest Rus (conservative), Ukrainian (emerging
identity through shared oppression), Poles (Catholic underground resistance)
Core gameplay: The Great Reform (serfdom abolition)
- Stolypin-equivalent reformer character event chain
- Three paths: reform from above (gradual), revolution from below (chaotic), status quo (doomed)
- Each reform step can fail: landlord coup, economic collapse, worker unrest
- Assassination attempt event for reform chancellor
Additional gameplay:
- Poland management (tighten/loosen/integrate/release)
- Central Asian competition (Kazakhstan railway + mining vs Ilkhanate influence)
- Ethnic policy slider (assimilation ←→ autonomy)
- Wallachia/Moldavia holding (Italian influence seeping in)
- Religious schism (Volga Orthodox vs Constantinople vs Catholic underground)
Two clocks: internal (serfdom → revolution) + external (tech gap → vulnerability)
If both run out = catastrophic collapse (Russia 1917 parallel)
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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