# Minor & Medium Nations — V3 Start 1836 (Condensed Profiles) --- ## Kalmar Union (卡尔马联盟) **Government**: Shared-crown confederacy (Denmark + Norway + Sweden, each with own parliament) **Capital**: Copenhagen (rotating/shared?) **Tier**: 1.5 (Swedish iron industry + arms manufacturing + Norwegian shipping) **Core gameplay**: Maintain the confederacy. Three crowns, three parliaments, three agendas. - **Sweden**: industrial (iron/steel), wants more federal power, resents Danish dominance - **Denmark**: agricultural, traditional center, wants to keep leading - **Norway**: maritime (Atlantic shipping, Vinland colony), wants Atlantic autonomy - **Vinland** (Newfoundland → Nova Scotia): 400+ year colony, cod fishery, timber, growing settler population. Increasingly self-governing. Independence risk? - **Arms dealer tradition**: profited from every European war by selling weapons to both sides → military-industrial complex - **Finnish border**: ongoing friction with Great Khanate's Northern Ulus (now less intense since Northern Ulus was weakened) - **V3 vibe**: managing a three-way marriage where everyone wants a divorce but nobody can afford one --- ## Castile (+Portuguese Protectorate) (卡斯蒂利亚) **Government**: Monarchy (Pedro I's line — more tolerant than historical Trastámara) **Capital**: Toledo or Burgos **Tier**: 2.5 **Territory**: Central/western Iberia + "protectorate" over Portugal mainland - **Portugal mainland**: under Castilian "protection" since ~1765. Royal family in South America. Portugal-in-Europe = Castilian satellite. Portuguese resent it. - **Granada**: STILL EXISTS as Castilian tributary. Last Muslim state in Europe. ~600 years old. Tiny, quaint, culturally significant. Pedro's tolerant line never bothered to finish the Reconquista. - **Late to everything**: Portugal got the Americas, Aragon got the Mediterranean, England got the colonies. Castile is an inland agricultural power that missed the boat. - **V3 gameplay**: Manage Portugal (integrate? release? maintain fiction?), decide Granada's fate (finally conquer? preserve as curiosity?), late industrialization (Iberian interior lacks coal/ports), try to matter in a world that moved on --- ## Granada (格拉纳达) **Government**: Emirate (tributary of Castile) **Capital**: Granada **Tier**: 4 - The LAST Muslim state in Europe. Survived because Pedro I's Castile was tolerant and never needed to finish the Reconquista. - ~600 years as Castilian tributary. Alhambra still standing. - Tiny (just the historical Emirate of Granada territory). ~500k population? - Tourism? (Europeans visiting the exotic Muslim kingdom on their doorstep?) - **V3**: Flavor nation. Survive. Maybe try independence if Castile weakens. Cultural events: Islamic art, Alhambra preservation, interfaith coexistence in a world of religious wars. --- ## Morocco (摩洛哥) **Government**: Sultanate (new dynasty from anti-Portuguese resistance era) **Capital**: Fez (after Tunis fell to Italy → Fez became the Sunni world's most important city?) **Tier**: 2-2.5 **Territory**: Morocco proper + Western Sahara + Mauritania = all of NW Africa - **Sunni Islam's last great independent state** (after Hafsid Tunis conquered by Italy) - **Fez**: With Tunisia gone → Fez/Qarawiyyin University may claim the mantle of Sunni spiritual leadership - Competing with Italian Empire across the Sahara (Italy holds Tunisia/Algeria/Libya) - Defending against Castile/Aragon from the north (Iberian pressure) - **Industrializing** (slowly — not Tier 1 but real: military industry, textiles, mining in Mauritania) - **V3 gameplay**: Sunni leadership (rally the faithful?), anti-Italian resistance, Saharan expansion (south toward Songhai territory?), industrialization push, defend against Iberian/Italian pressure - **Recovered Ceuta** (~1760s): national pride moment, symbolizes resistance --- ## Grand Duchy of Poland (波兰大公国 — German puppet) **Government**: Grand Duke (German-appointed noble, not Polish) **Capital**: Poznań **Tier**: 3 **Territory**: Greater Poland (Poznań) + Gdańsk/Danzig (major Baltic port) - **German puppet state** claiming to be "true Poland" vs Great Khanate's direct-ruled Poland - Propaganda tool: "Real Poland is free, under German protection. The Mongol Poland is slavery." - **Gdańsk**: valuable Baltic port, mostly German-speaking. The economic reason Germany holds this. - **Poznań**: Polish-speaking, resists Germanization. Cultural heart. - **V3 gameplay**: - Renegotiate treaty with Germany → gain more autonomy → eventually end protectorate status? - Fund/support Polish underground in Great Khanate territory - Develop economy (Gdańsk port → trade hub) - Identity: become truly Polish (resist Germanization) or accept German cultural influence? - If Great Khanate collapses → claim ALL of Poland → reunification --- ## Illyria (伊利里亚 — Italian vassal kingdom) **Government**: Kingdom in personal union with Italian Empire (King = Italian Emperor's family member) **Capital**: Belgrade **Tier**: 2.5 (within Italian economic system) **Territory**: Serbia + Bosnia + Croatia + Dalmatia + parts of Macedonia - **South Slavic nation under Italian imperial rule** - United identity: no Ottoman division → Serbs/Croats/Bosniaks share identity as "Illyrians" - **Core tension**: Illyrian nationalism vs Roman imperial integration - Pro-Roman faction: "being part of the empire brings investment, railways, industry, peace" - Nationalist faction: "we are Slavs ruled by Italians — we want our OWN state" - Napoleon's death → succession crisis → possible independence window - **V3 gameplay**: Navigate imperial politics. Build toward independence if empire weakens. Or: embrace integration and profit from Roman investment. The choice defines the playthrough. - **NO religious division** (no Ottoman Islamization): Orthodox + Catholic coexist peacefully (historically unprecedented for the Balkans) --- ## Byzantine Empire (拜占庭帝国 — Italian vassal) **Government**: Empire (Emperor retains title, actually Italian vassal with high autonomy) **Capital**: Constantinople **Tier**: 2.5 **Territory**: Constantinople + Thrace + Greece + Albania - **Revived from city-state** (~1750s Balkan War: recovered Greece + Albania with Illyrian alliance) - **Completely surrounded** by Italian territory → cannot physically break free even after Napoleon dies - **V3 gameplay**: - **Claim Anatolia**: "Western Anatolia was ours for 1000 years before the Ilkhanate/Italy took it" → Journal Entry - **Expand in Balkans**: opportunistic land grabs if neighbors weaken - **"Third Rome" claim**: Constantinople = original Rome → "WE are the real Roman Empire, not that Italian upstart" → Competing Roman claim with Italy → mostly symbolic but diplomatically useful → "The Emperor in Constantinople has 1500 years of Roman continuity. The Italian 'emperor' has 50." - Manage Italian overlordship: extract maximum autonomy without provoking annexation - Orthodox Christianity: Constantinople Patriarchate = spiritual center for all Constantinople-tradition Orthodox (vs Volga Orthodox schism) - **Flavor**: The oldest empire in the world (if you count from 330 AD → 1506 years). Reduced to a vassal but the IDENTITY persists. --- ## Bulgaria (保加利亚) **Government**: Tsardom (Tsar + noble council) **Capital**: Tarnovo or Sofia **Tier**: 3 - **Independent** (broke from Great Khanate ~1570s during Northern Ulus coup chaos) - Fought the Balkan War (~1750s): LOST territory (Macedonia → Illyria) - Reduced but sovereign - Orthodox Christian (Constantinople tradition) - **V3 gameplay**: Recover lost territory? Balkans are crowded (Italy, Illyria, Byzantium, Great Khanate remnants in Wallachia). Small state survival. Possible alliance with Byzantium (shared Orthodoxy) or Great Khanate (shared enemy: Italy). Industrialization lagging → needs to modernize. - **Flavor events**: national revival, literary/cultural renaissance, Orthodox church politics --- ## Bohemia (波西米亚) **Government**: Constitutional kingdom **Capital**: Prague **Tier**: 1.5 (per-capita possibly highest in Europe) - **Germany's inseparable ally** for 470 years - Tiny but EXTREMELY industrialized: precision manufacturing, metallurgy, chemicals, glass - Silver mines declined (Potosí competition) → successfully transitioned to high-tech manufacturing - **Prague**: one of Europe's great cultural/scientific cities - Hussite reform tradition → progressive, educated, secular-leaning - **V3 gameplay**: Stay allied with Germany (safe but satellite-ish) or assert more independence? Punch above weight through technology/education. Export talent and precision goods. "The Bohemian made it" = quality stamp on machinery worldwide. - **Essentially done**: Bohemia is a success story. No major crises. Just: keep being excellent. --- ## Khoqand Khanate (浩罕汗国 — Ilkhanate vassal) **Government**: Khanate (Timurid dynasty remnant), Ilkhanate vassal **Capital**: Samarkand **Tier**: 3 **Territory**: Transoxiana (Samarkand, Bukhara, Fergana Valley) - Silk Road cities still generate trade revenue - Cultural golden age legacy (Timurid architecture, astronomy) - Sunni under Shia Ilkhanate overlord → managed tension - **V3 gameplay**: - Maintain autonomy within Ilkhanate system - If Ilkhanate weakens → declare independence - **Journal Entry: "Restore the Chagatai Khanate"** → unite Central Asian territories - **Journal Entry: "Rebuild Timur's Empire"** → maximalist dream (requires conquering Persia, Afghanistan, India) → essentially impossible but provides long-term aspiration - Shared with Eastern Chagatai: both can attempt Chagatai reunification --- ## Eastern Chagatai (东察合台 — remnant) **Government**: Khanate (Chagatai remnant) **Capital**: Kashgar **Tier**: 4 **Territory**: Western Xinjiang (Kashgar, Khotan, Yarkand) - Squeezed between Song Western Protectorate (east) and Khoqand/Ilkhanate (west) - Sunni, Turkic-speaking (Uyghur population) - Under heavy Song economic influence - **V3 gameplay**: Survive between empires. Same journal entries as Khoqand: Chagatai reunification / Timurid restoration (shared). - Probably the smallest and weakest playable Central Asian state. --- ## Timurid-Indian Successor States (帖木儿-印度诸邦) The Timurid-Indian Empire unified most of India (~1700-1750s) then fragmented after Aurangzeb-equivalent's overextension. By 1836: **Colonized/controlled by foreign powers:** | Territory | Controller | |---|---| | NW India (Delhi, Gujarat inland) | Ilkhanate puppet states | | Eastern coast (Coromandel → Bengal coast) | English East India Company | | West Bengal (interior) | English (expanding) | | Eastern Bengal | New Song (宣慰司) | | Sri Lanka + Maldives | Portuguese (remnant) | **Independent Indian states** (fragmented interior): - **Maratha Confederacy equivalent**: Western/central India. Strongest indigenous power. Hindu. - **Deccan sultanates**: Muslim successor states in the south-central plateau - **Mysore equivalent**: Southern Indian kingdom. May be industrializing (Song/English technology imports) - **Rajput states**: Northwestern principalities. Hindu warrior tradition. Buffer between Ilkhanate puppets and Marathas. - **Sikh equivalent?**: Punjab. Possible. **V3 for Indian states**: Resist colonization. Play foreign powers against each other. Industrialize before being conquered. The "Scramble for India" is this world's equivalent of the Scramble for Africa. --- ## Southeast Asian Polities (东南亚诸邦) ``` Siam: Largest independent non-Chinese SE Asian kingdom. Theravada Buddhist. Buffer between Song's Burma/Malacca and British India. V3: Maintain independence through diplomacy (like historical Siam). Chinese settler republics/kingdoms (Borneo, Sumatra, Philippines): Nominally Song. Actually independent. Chinese-governed. V3: small playable nations. Trade, survive, maybe formalize independence. Aceh (remains): Defeated by Song (~1700), reduced. Shia Muslim. Former Ilkhanate proxy. V3: tiny, bitter, wants revenge. Fund by Ilkhanate as tool vs Song? ``` --- ## East African States (东非) ``` Ilkhanate East Africa: colonial chain from Sudan to South Africa → Governed as provinces, not trading posts → Competing with Portuguese (Cape Colony) in the south → V3: part of Ilkhanate's colonial management Egypt's former East African colonies: status unclear (seized by Ilkhanate during Egyptian revolution?) Swahili city-states: mostly under Ilkhanate/Portuguese/Song influence Songhai (West Africa): may still exist (no Moroccan invasion in this timeline) → Large West African empire. Gold trade. Limited industrialization. → V3: African great power? Or declining? ``` --- ## Australasian Settlements (澳洲) ``` Northern/Eastern coast: Song Chinese settlers (largest presence, oldest, ~400 years) → Semi-republican self-governance, acknowledges Song Emperor → Growing: mineral exploration, agriculture, coastal cities Western coast: English + Kalmar settlements (newer, smaller) → Competing for territory with Song settlers Interior: Aboriginal peoples (largely uncolonized) V3: Australia is a CONTESTED COLONY — multiple claimants, no single owner → Song, England, Kalmar all have footholds → The "partition of Australia" is a future diplomatic crisis ``` --- ## Summary: Playable Nations Count ### Major (full profiles): 16 Italian Empire, Ilkhanate, Egypt, Japan, Korea, Jianzhou, Mongol Khanate, New Song, England, Great Khanate, Northern Ulus, Greater Germany, France, Aragon, Portuguese South America, Burgundy ### Medium (condensed profiles above): 12 Kalmar Union, Castile, Granada, Morocco, Grand Duchy of Poland, Illyria, Byzantium, Bulgaria, Bohemia, Khoqand, Eastern Chagatai, Siam ### Small/releasable: 10+ Indian states (Maratha, Deccan, Mysore, Rajput, Sikh), Chinese SE Asian polities (Borneo, Sumatra, Philippines), Aceh, Songhai, Australian settlements, various minor states ### Total playable: ~40+ nations