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-rw-r--r--path_finding/tutorials/02_event_frontend_backend.py112
-rw-r--r--path_finding/备课/02_event_frontend_backend.py99
2 files changed, 211 insertions, 0 deletions
diff --git a/path_finding/tutorials/02_event_frontend_backend.py b/path_finding/tutorials/02_event_frontend_backend.py
new file mode 100644
index 0000000..30b7af2
--- /dev/null
+++ b/path_finding/tutorials/02_event_frontend_backend.py
@@ -0,0 +1,112 @@
+import pygame
+from pygame.locals import *
+
+WIDTH = 800
+HEIGHT = WIDTH
+
+COLS = 50
+ROWS = COLS
+
+RED = (255, 0, 0)
+GREEN = (0, 255, 0)
+BLUE = (0, 255, 0)
+YELLOW = (255, 255, 0)
+WHITE = (255, 255, 255)
+BLACK = (0, 0, 0)
+PURPLE = (128, 0, 128)
+ORANGE = (255, 165, 0)
+GREY = (128, 128, 128)
+TURQUOISE = (64, 224, 208)
+
+# spot
+spot_width = WIDTH//COLS
+spot_height = HEIGHT // ROWS
+
+win = pygame.display.set_mode((WIDTH, HEIGHT))
+pygame.display.set_caption('grid world')
+
+
+class Spot:
+ def __init__(self, r, c):
+ self.r = r
+ self.c = c
+ self.x = c * spot_width
+ self.y = r * spot_height
+ self.color = BLACK
+
+ def make_start(self):
+ self.color = ORANGE
+
+ def make_end(self):
+ self.color = TURQUOISE
+
+ def draw(self, win):
+ pygame.draw.rect(win, self.color, (self.x, self.y, spot_width, spot_height))
+
+
+grid_world = []
+
+
+def make_grid_world():
+ for r in range(ROWS):
+ grid_world.append([])
+ for c in range(COLS):
+ grid_world[r].append(Spot(r, c))
+
+
+def draw():
+ win.fill(WHITE)
+
+ for r in range(ROWS):
+ for c in range(COLS):
+ spot = grid_world[r][c]
+ spot.draw(win)
+
+ for i in range(ROWS):
+ pygame.draw.line(win, GREY, (0, i*spot_height), (WIDTH, i*spot_height))
+ for j in range(COLS):
+ pygame.draw.line(win, GREY, (j*spot_width, 0), (j * spot_width, HEIGHT))
+
+ pygame.display.update()
+
+
+def map_pos_to_spot(pos):
+ x, y = pos
+ r, c = y//spot_height, x//spot_width
+ return r, c
+
+
+if __name__ == '__main__':
+ run = True
+ make_grid_world()
+ start = None
+ end = None
+ while run:
+ draw()
+ for event in pygame.event.get():
+ if event.type == pygame.QUIT:
+ run = False
+ if event.type == KEYDOWN:
+ if event.key == K_ESCAPE:
+ run = False
+ left, center, right = pygame.mouse.get_pressed()
+ # if left:
+ # print('left')
+ # if center:
+ # print('center')
+ # if right: for r in range(ROWS):
+ # for c in range(COLS):
+ # spot = grid_world[r][c]
+ # spot.draw(win)
+ # print('right')
+ if left:
+ pos = pygame.mouse.get_pos()
+ r, c = map_pos_to_spot(pos)
+ spot = grid_world[r][c]
+ if not start:
+ start = spot
+ start.make_start()
+ elif not end:
+ end = spot
+ end.make_end()
+
diff --git a/path_finding/备课/02_event_frontend_backend.py b/path_finding/备课/02_event_frontend_backend.py
new file mode 100644
index 0000000..d3ec38d
--- /dev/null
+++ b/path_finding/备课/02_event_frontend_backend.py
@@ -0,0 +1,99 @@
+import pygame
+from pygame.locals import *
+
+WIDTH = 800
+HEIGHT = WIDTH
+
+COLS = 50
+ROWS = COLS
+
+RED = (255, 0, 0)
+GREEN = (0, 255, 0)
+BLUE = (0, 255, 0)
+YELLOW = (255, 255, 0)
+WHITE = (255, 255, 255)
+BLACK = (0, 0, 0)
+PURPLE = (128, 0, 128)
+ORANGE = (255, 165, 0)
+GREY = (128, 128, 128)
+TURQUOISE = (64, 224, 208)
+
+# spot
+spot_width = WIDTH//COLS
+spot_height = HEIGHT // ROWS
+
+win = pygame.display.set_mode((WIDTH, HEIGHT))
+pygame.display.set_caption('grid world')
+
+grid_world = []
+
+
+class Spot:
+ def __init__(self, r, c):
+ self.r = r
+ self.c = c
+ self.x = c * spot_width
+ self.y = r * spot_height
+ self.color = WHITE
+
+ def make_start(self):
+ self.color = ORANGE
+
+ def make_end(self):
+ self.color = TURQUOISE
+
+ def draw(self, win):
+ pygame.draw.rect(win, self.color, (self.x, self.y, spot_width, spot_height))
+
+
+def make_grid():
+ for r in range(ROWS):
+ grid_world.append([])
+ for c in range(COLS):
+ grid_world[r].append(Spot(r, c))
+
+
+def draw():
+ win.fill(WHITE)
+
+ for r in range(ROWS):
+ for c in range(COLS):
+ grid_world[r][c].draw(win)
+
+ for i in range(ROWS):
+ pygame.draw.line(win, GREY, (0, i*spot_height), (WIDTH, i*spot_height))
+ for j in range(COLS):
+ pygame.draw.line(win, GREY, (j*spot_width, 0), (j * spot_width, HEIGHT))
+
+ pygame.display.update()
+
+
+def map_pressed_pos(pos):
+ x, y = pos
+ return x//spot_width, y//spot_height
+
+
+if __name__ == '__main__':
+ run = True
+ start = None
+ end = None
+ make_grid()
+ while run:
+ draw()
+ for event in pygame.event.get():
+ if event.type == pygame.QUIT:
+ run = False
+ if event.type == KEYDOWN:
+ if event.key == K_ESCAPE:
+ run = False
+ left, center, right = pygame.mouse.get_pressed()
+ if left:
+ pos = pygame.mouse.get_pos()
+ c, r = map_pressed_pos(pos)
+ spot = grid_world[r][c]
+ if not start:
+ start = spot
+ start.make_start()
+ elif not end:
+ end = spot
+ end.make_end()