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-rw-r--r--path_finding/pygame_spot.py105
1 files changed, 105 insertions, 0 deletions
diff --git a/path_finding/pygame_spot.py b/path_finding/pygame_spot.py
new file mode 100644
index 0000000..4017704
--- /dev/null
+++ b/path_finding/pygame_spot.py
@@ -0,0 +1,105 @@
+
+import pygame
+from pygame.locals import *
+height = 800
+width = height
+win = pygame.display.set_mode((width, width))
+
+pygame.display.set_caption("grid world")
+
+rows = 50
+cols = rows
+
+spot_width = height//rows
+spot_height = spot_width
+
+RED = (255, 0, 0)
+GREEN = (0, 255, 0)
+BLUE = (0, 255, 0)
+YELLOW = (255, 255, 0)
+WHITE = (255, 255, 255)
+BLACK = (0, 0, 0)
+PURPLE = (128, 0, 128)
+ORANGE = (255, 165, 0)
+GREY = (128, 128, 128)
+TURQUOISE = (64, 224, 208)
+
+
+class Spot:
+ def __init__(self, r, c):
+ self.r = r
+ self.c = c
+ self.x = c * spot_width
+ self.y = r * spot_height
+ self.color = WHITE
+
+
+ def make_start(self):
+ self.color = ORANGE
+
+ def make_end(self):
+ self.color = TURQUOISE
+
+ def draw(self, win):
+ pygame.draw.rect(win, self.color, (self.x, self.y, spot_width, spot_height))
+
+
+def make_grid(win):
+ grid_world = []
+ for i in range(rows):
+ grid_world.append([])
+ for j in range(rows):
+ spot = Spot(i, j)
+ grid_world[i].append(spot)
+ return grid_world
+
+
+def draw_grid(win):
+ gap = width//rows
+ for i in range(rows):
+ pygame.draw.line(win, GREY, (0, i*gap), (width, i*gap))
+ for j in range(cols):
+ pygame.draw.line(win, GREY, (j*gap, 0), (j*gap, height))
+
+
+def draw(win, grid_world):
+ win.fill(WHITE)
+
+ for i in range(rows):
+ for j in range(cols):
+ grid_world[i][j].draw(win)
+ draw_grid(win)
+ pygame.display.update()
+
+
+def map_clicked_pos(pos):
+ x, y = pos
+ r = y//spot_width
+ c = x//spot_width
+ return r, c
+
+if __name__ == '__main__':
+ run = True
+ start, end = None, None
+ grid_world = make_grid(win)
+ while run:
+ draw(win, grid_world)
+ for event in pygame.event.get():
+ if event.type == pygame.QUIT:
+ run = False
+ if event.type == KEYDOWN:
+ if event.key == K_ESCAPE:
+ run = False
+ left, center, right = pygame.mouse.get_pressed()
+ if left:
+ pos = pygame.mouse.get_pos()
+ r, c = map_clicked_pos(pos)
+ print(r, c, 'clicked')
+ spot = grid_world[r][c]
+ if not start:
+ start = spot
+ start.make_start()
+ elif not end:
+ end = spot
+ end.make_end()
+