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import pygame
from pygame.locals import *
WIDTH = 800
HEIGHT = WIDTH
COLS = 50
ROWS = COLS
RED = (255, 0, 0)
GREEN = (0, 255, 0)
BLUE = (0, 255, 0)
YELLOW = (255, 255, 0)
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
PURPLE = (128, 0, 128)
ORANGE = (255, 165, 0)
GREY = (128, 128, 128)
TURQUOISE = (64, 224, 208)
# spot
spot_width = WIDTH//COLS
spot_height = HEIGHT // ROWS
win = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption('grid world')
grid_world = []
class Spot:
def __init__(self, r, c):
self.r = r
self.c = c
self.x = c * spot_width
self.y = r * spot_height
self.color = WHITE
def make_start(self):
self.color = ORANGE
def make_end(self):
self.color = TURQUOISE
def draw(self, win):
pygame.draw.rect(win, self.color, (self.x, self.y, spot_width, spot_height))
def make_grid():
for r in range(ROWS):
grid_world.append([])
for c in range(COLS):
grid_world[r].append(Spot(r, c))
def draw():
win.fill(WHITE)
for r in range(ROWS):
for c in range(COLS):
grid_world[r][c].draw(win)
for i in range(ROWS):
pygame.draw.line(win, GREY, (0, i*spot_height), (WIDTH, i*spot_height))
for j in range(COLS):
pygame.draw.line(win, GREY, (j*spot_width, 0), (j * spot_width, HEIGHT))
pygame.display.update()
def map_pressed_pos(pos):
x, y = pos
return x//spot_width, y//spot_height
if __name__ == '__main__':
run = True
start = None
end = None
make_grid()
while run:
draw()
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
if event.type == KEYDOWN:
if event.key == K_ESCAPE:
run = False
left, center, right = pygame.mouse.get_pressed()
if left:
pos = pygame.mouse.get_pos()
c, r = map_pressed_pos(pos)
spot = grid_world[r][c]
if not start:
start = spot
start.make_start()
elif not end:
end = spot
end.make_end()
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