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import pygame
from pygame.locals import *
height = 800
width = height
win = pygame.display.set_mode((width, width))
pygame.display.set_caption("grid world")
rows = 50
cols = rows
spot_width = height//rows
spot_height = spot_width
RED = (255, 0, 0)
GREEN = (0, 255, 0)
BLUE = (0, 255, 0)
YELLOW = (255, 255, 0)
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
PURPLE = (128, 0, 128)
ORANGE = (255, 165, 0)
GREY = (128, 128, 128)
TURQUOISE = (64, 224, 208)
class Spot:
def __init__(self, r, c):
self.r = r
self.c = c
self.x = c * spot_width
self.y = r * spot_height
self.color = WHITE
def make_start(self):
self.color = ORANGE
def make_end(self):
self.color = TURQUOISE
def draw(self, win):
pygame.draw.rect(win, self.color, (self.x, self.y, spot_width, spot_height))
def make_grid(win):
grid_world = []
for i in range(rows):
grid_world.append([])
for j in range(rows):
spot = Spot(i, j)
grid_world[i].append(spot)
return grid_world
def draw_grid(win):
gap = width//rows
for i in range(rows):
pygame.draw.line(win, GREY, (0, i*gap), (width, i*gap))
for j in range(cols):
pygame.draw.line(win, GREY, (j*gap, 0), (j*gap, height))
def draw(win, grid_world):
win.fill(WHITE)
for i in range(rows):
for j in range(cols):
grid_world[i][j].draw(win)
draw_grid(win)
pygame.display.update()
def map_clicked_pos(pos):
x, y = pos
r = y//spot_width
c = x//spot_width
return r, c
if __name__ == '__main__':
run = True
start, end = None, None
grid_world = make_grid(win)
while run:
draw(win, grid_world)
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
if event.type == KEYDOWN:
if event.key == K_ESCAPE:
run = False
left, center, right = pygame.mouse.get_pressed()
if left:
pos = pygame.mouse.get_pos()
r, c = map_clicked_pos(pos)
print(r, c, 'clicked')
spot = grid_world[r][c]
if not start:
start = spot
start.make_start()
elif not end:
end = spot
end.make_end()
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