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<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <meta http-equiv="X-UA-Compatible" content="ie=edge">
    <title>Canvas Rotation</title>
    <style>
        html{
            background-color: #999;
        }
        #canvas{
            background-color: #fff;
            border: 1px solid #333;
            width: 70%;
            margin: 1rem auto;
            display: block;
        }
    </style>
</head>
<body>
    <canvas id="canvas"></canvas>
    <script>
        let canvas, ctx;

        document.addEventListener('DOMContentLoaded', ()=>{
            canvas = document.getElementById('canvas');
            ctx = canvas.getContext('2d');
            canvas.width = 600;
            canvas.height = 800;
            ctx.fillStyle = 'cornflowerblue';
            ctx.strokeStyle = '#ccc';
            ctx.lineWidth = 2;
            ctx.textAlign = 'start';
            ctx.font = 'normal 30px Arial';
            drawGrid(100);

            let x = 100;
            let y = 100;
            ctx.save();  //creates a save point
            ctx.beginPath();
            ctx.translate(200, 200);
            ctx.fillText('translate', 10, 30);
            ctx.fill();
            ctx.closePath();
            ctx.restore(); //go back to the last save point

            ctx.save();
            ctx.beginPath();
            ctx.arc(0, 0, 10, 0, Math.PI*2);
            ctx.rotate(Math.PI/4);        //3.14 radians 180 deg
            ctx.fillText('rotate', 300, 0);
            ctx.fill();
            ctx.closePath();
            ctx.restore();

            ctx.beginPath();
            ctx.translate(100, 500);
            ctx.scale(1, -1);
            ctx.fillText('scale', x, y);
            ctx.fill();
            ctx.closePath();


        });

        function drawGrid(gap){
            ctx.beginPath();
            for(x=gap; x<canvas.width; x=x+gap){
                ctx.moveTo(x, 0);
                ctx.lineTo(x, canvas.height);
            }
            for(let y=gap; y<canvas.height; y=y+gap){
                ctx.moveTo(0, y);
                ctx.lineTo(canvas.height, y);
            }
            ctx.stroke();
            ctx.closePath();
        }
    </script>
</body>
</html>