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<!doctype html>
<html>
<head>
    <meta charset="UTF-8"/>
    <title>Canvas Test</title>
</head>
<body>
<section>
    <div>
        <canvas id="canvas" width="400" height="300">
            This text is displayed if your browser
            does not support HTML5 Canvas.
        </canvas>
    </div>

    <script type="text/javascript">
        var canvas;
        var ctx;
        var x = 200;
        var y = 150;
        var dx = 2;
        var dy = 4;
        var WIDTH = 200;
        var HEIGHT = 150;

        function circle(x,y,r) {
          ctx.beginPath();
          ctx.arc(x, y, r, 0, Math.PI*2, false);
          ctx.fill();
        }

        function rect(x,y,w,h) {
          ctx.beginPath();
          ctx.rect(x,y,w,h);
          ctx.closePath();
          ctx.fill();
        }


        function clear() {
          ctx.clearRect(0, 0, WIDTH, HEIGHT);
        }

        function init() {
          canvas = document.getElementById("canvas");
          ctx = canvas.getContext("2d");
          return setInterval(draw, 100);
        }


        function draw() {
          clear();
          ctx.fillStyle = "#FAF7F8";
          rect(0,0,WIDTH,HEIGHT);
          ctx.fillStyle = "#444444";
          circle(x, y, 20);

          if (x + dx > WIDTH || x + dx < 0)
            dx = -dx;
          if (y + dy > HEIGHT || y + dy < 0)
            dy = -dy;

          x += dx;
          y += dy;
        }

        init();

    </script>

</section>
</body>
</html>