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<!doctype html>
<html>
<head>
<meta charset="UTF-8"/>
<title>Canvas Layers Test</title>
</head>
<body>
<section>
<div id="canvasesdiv" style="position:relative; width:400px; height:300px">
<canvas id="layer1"
style="z-index: 1;
position:absolute;
left:0px;
top:0px;
"
height="300px" width="400">
This text is displayed if your browser does not support HTML5 Canvas.
</canvas>
<canvas id="layer2"
style="z-index: 2;
position:absolute;
left:0px;
top:0px;
"
height="300px" width="400">
This text is displayed if your browser does not support HTML5 Canvas.
</canvas>
<canvas id="layer3"
style="z-index: 3;
position:absolute;
left:0px;
top:0px;
"
height="300px" width="400">
This text is displayed if your browser does not support HTML5 Canvas.
</canvas>
</div>
<script type="text/javascript">
var layer1; var ctx1;
var layer2; var ctx2;
var layer3; var ctx3;
var x = 400;
var y = 300;
var dx = 2;
var dy = 4;
var WIDTH = 400;
var HEIGHT = 300;
var city = new Image();
function init() {
city.src ="city.png";
layer1 = document.getElementById("layer1");
ctx1 = layer1.getContext("2d");
layer2 = document.getElementById("layer2");
ctx2 = layer2.getContext("2d");
layer3 = document.getElementById("layer3");
ctx3 = layer3.getContext("2d");
setInterval(drawAll, 20);
}
function drawAll() {
draw1();
draw2();
draw3();
}
function draw1() {
ctx1.clearRect(0, 0, WIDTH, HEIGHT);
ctx1.fillStyle = "#FAF7F8";
ctx1.beginPath();
ctx1.rect(0, 0, WIDTH, HEIGHT);
ctx1.closePath();
ctx1.fill();
ctx1.fillStyle = "#444444";
ctx1.beginPath();
ctx1.arc(x, y, 10, 0, Math.PI*2, true);
ctx1.closePath();
ctx1.fill();
if (x + dx > WIDTH || x + dx < 0)
dx = -dx;
if (y + dy > HEIGHT || y + dy < 0)
dy = -dy;
x += dx;
y += dy;
}
function draw2() {
ctx2.clearRect(0, 0, WIDTH, HEIGHT);
ctx2.drawImage(city, 0, 0);
}
function draw3() {
ctx3.clearRect(0, 0, WIDTH, HEIGHT);
ctx3.fillStyle = "#444444";
ctx3.save();
ctx3.translate(200,200);
ctx3.rotate(x/20);
ctx3.fillRect(-15, -15, 30, 30);
ctx3.restore();
}
init();
</script>
</section>
</body>
</html>
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