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authorhaoyuren <13851610112@163.com>2026-05-19 16:33:34 +0800
committerhaoyuren <13851610112@163.com>2026-05-19 16:33:34 +0800
commit714a31699f4cb5833395db2c9419a370151a58fa (patch)
treeb39b86cdb4db416469719fc8b532aa5318635afc /COUNTRIES_V3/ENGLAND.md
parent4898357399a4a35ed01a9441552acfb0ace0b995 (diff)
Rewrite Korea V3 profile: dual aristocracy, mining oligarchy, identity project
Joseon-equivalent monarchy with TWO aristocracies: - Native yangban (land, bureaucracy, culture, conservative) - Sino-Korean houses (ex-Song garrison, industry, military, pragmatic) - King balances both — empowering one weakens the other Economy: mining oligarchy (5-8 families), transitioning state→private ownership - Chaebol precursors controlling iron/coal/gold/steel Five gameplay pillars: 1. Belgian Dream: build navy + seek colony (small state escape route) 2. Jianzhou Problem: rival twin, logical ally but emotional enemy 3. Japan Wound: historical invasions + 独走 risk, impossible alliance choice 4. Song Black Hole: cultural gravity pulling Korea back into vassalage 5. Identity Project: forge Korean nation (한글, education reform, unified nationalism) Flavor: hermit kingdom that opened, mining towns vs court culture, de facto DMZ on Jianzhou border (smuggling, spies, tunnels) Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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