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| author | haoyuren <13851610112@163.com> | 2026-05-19 16:49:39 +0800 |
|---|---|---|
| committer | haoyuren <13851610112@163.com> | 2026-05-19 16:49:39 +0800 |
| commit | 098f7bfbf33b2faa19eb4fba2103452bf1252d29 (patch) | |
| tree | 607e56db8364cb7ac9cd6feb462dba14ac776a73 /COUNTRIES_V3/GREATER_GERMANY.md | |
| parent | 34b74a42ba723dabf2e4c3883a4a00642227aa72 (diff) | |
Rewrite Mongol Khanate: raiding economy, dual claims, tradition-sinicization slider
Raiding mechanic: can raid ANY neighbor (Jianzhou, Song, Great Khanate)
- Each target has different risk/reward profile
- Calibration: raid enough to supplement economy, not enough to provoke invasion
Two Grand Claims (can coexist if balanced):
1. Great Khanate title: if Great Khanate disintegrates → claim pan-Mongol leadership
2. Mandate of Heaven: if Song republic/emperor abolished → claim Chinese throne
- REQUIRES: maintain monarchy + choose sinicization path
- Conflicts with Mongol traditional identity
Core mechanic: Tradition ←→ Sinicization slider
- Left: steppe culture, raiding, Great Khan claim, herders happy
- Right: industrialization, Confucian governance, Mandate claim, miners happy
- Center: both claims partially available, nobody fully happy, most stable
- The defining gameplay tension of Mongolia
Siberian colonization: prospect → discover → railway → mine → profit
Three-way society: herders (60-70%), miners (20-30%), frontier (5-10%)
Resource curse dilemma: export raw, process domestic, or sell concessions
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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