summaryrefslogtreecommitdiff
path: root/COUNTRIES_V3/GREATER_GERMANY.md
diff options
context:
space:
mode:
authorhaoyuren <13851610112@163.com>2026-05-19 16:49:39 +0800
committerhaoyuren <13851610112@163.com>2026-05-19 16:49:39 +0800
commit098f7bfbf33b2faa19eb4fba2103452bf1252d29 (patch)
tree607e56db8364cb7ac9cd6feb462dba14ac776a73 /COUNTRIES_V3/GREATER_GERMANY.md
parent34b74a42ba723dabf2e4c3883a4a00642227aa72 (diff)
Rewrite Mongol Khanate: raiding economy, dual claims, tradition-sinicization slider
Raiding mechanic: can raid ANY neighbor (Jianzhou, Song, Great Khanate) - Each target has different risk/reward profile - Calibration: raid enough to supplement economy, not enough to provoke invasion Two Grand Claims (can coexist if balanced): 1. Great Khanate title: if Great Khanate disintegrates → claim pan-Mongol leadership 2. Mandate of Heaven: if Song republic/emperor abolished → claim Chinese throne - REQUIRES: maintain monarchy + choose sinicization path - Conflicts with Mongol traditional identity Core mechanic: Tradition ←→ Sinicization slider - Left: steppe culture, raiding, Great Khan claim, herders happy - Right: industrialization, Confucian governance, Mandate claim, miners happy - Center: both claims partially available, nobody fully happy, most stable - The defining gameplay tension of Mongolia Siberian colonization: prospect → discover → railway → mine → profit Three-way society: herders (60-70%), miners (20-30%), frontier (5-10%) Resource curse dilemma: export raw, process domestic, or sell concessions Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Diffstat (limited to 'COUNTRIES_V3/GREATER_GERMANY.md')
0 files changed, 0 insertions, 0 deletions