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| author | haoyuren <13851610112@163.com> | 2026-05-19 16:33:34 +0800 |
|---|---|---|
| committer | haoyuren <13851610112@163.com> | 2026-05-19 16:33:34 +0800 |
| commit | 714a31699f4cb5833395db2c9419a370151a58fa (patch) | |
| tree | b39b86cdb4db416469719fc8b532aa5318635afc /COUNTRIES_V3/MONGOL_KHANATE.md | |
| parent | 4898357399a4a35ed01a9441552acfb0ace0b995 (diff) | |
Rewrite Korea V3 profile: dual aristocracy, mining oligarchy, identity project
Joseon-equivalent monarchy with TWO aristocracies:
- Native yangban (land, bureaucracy, culture, conservative)
- Sino-Korean houses (ex-Song garrison, industry, military, pragmatic)
- King balances both — empowering one weakens the other
Economy: mining oligarchy (5-8 families), transitioning state→private ownership
- Chaebol precursors controlling iron/coal/gold/steel
Five gameplay pillars:
1. Belgian Dream: build navy + seek colony (small state escape route)
2. Jianzhou Problem: rival twin, logical ally but emotional enemy
3. Japan Wound: historical invasions + 独走 risk, impossible alliance choice
4. Song Black Hole: cultural gravity pulling Korea back into vassalage
5. Identity Project: forge Korean nation (한글, education reform, unified nationalism)
Flavor: hermit kingdom that opened, mining towns vs court culture,
de facto DMZ on Jianzhou border (smuggling, spies, tunnels)
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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