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authorhaoyuren <13851610112@163.com>2026-05-19 18:02:23 +0800
committerhaoyuren <13851610112@163.com>2026-05-19 18:02:23 +0800
commit0de04d7ea5c651b17a71a905944ac8e580083d66 (patch)
tree24e728062141ef630692494bd9c33c8050407961 /mod/common/history/countries/arh - arnhem.txt
parent47b0b3fce3886caec9ad15ba175c0dccd0e3bf5a (diff)
Add French Republic V3 profile: the comeback kid
70 years of post-revolutionary chaos (1765-1836): - Revolution → terror → military strongmen → authoritarians → finally stable republic (~1815) - Current republic is only ~20 years old, still fragile - From world's largest empire to continental rump state The Three Ghosts: Plantagenet Empire (lost England), Exile Court (king in South America), Lost Colonies (French North Americans) 5 core gameplay pillars: 1. Stabilize the Republic (institutional depth, reduce instability meter) 2. Industrial Catch-Up (electric-first strategy: skip steam, go straight to electrical) 3. Francophone Project (cultural sphere: Burgundy + Languedoc + N.American French) 4. Burgundy relationship (enemy → brother? 400 years of hostility vs cultural kinship) 5. Revanchism vs Acceptance (nationalist revenge vs pragmatic development) Unique industrial path: electric-first (no legacy steam infrastructure → competitive advantage?) Flavor: City of Light without empire, café revolution culture, passionate republicanism vs German bureaucratic republicanism Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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