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2026-05-19Add New Song V3 profile: steampunk corporate constitutional monarchyhaoyuren
Technology: STEAMPUNK variant - World leader in steam/mechanical/pneumatic/thermal (600yr deep) - Behind in electricity (Western innovation, just importing) - Mechanical computers mass-produced (punch-card programmable, differential analyzers) - Pneumatic city-wide control systems (clocks, mail, lighting, signals) - Aluminum dependency (needs electrolysis → must import) - Cities: steam-scrapers, pneumatic tubes, gear computing halls, coal smog Political system: Corporate constitutional monarchy (unique) - Industrial Advisory Council (工咨会) = real legislature, corporations hold seats - Emperor = figurehead with dormant nuclear powers - Civil service = pure executor, no independent power - ~50k people control 200M+ nation through corporate representation - Workers/peasants/small business = ZERO political representation Social crisis: extreme urban-rural scissors - Mega-cities (steampunk metropolises) vs mechanized mega-farms vs empty frontier - Corporations own BOTH factories AND farmland - Worker movements growing, proto-socialist cells 5 core gameplay pillars: 1. Technology transition (steam vs electric) 2. Social reform (worker representation, labor law, land reform) 3. Recover Liaodong (Jianzhou irredentism) 4. Maritime empire management (Malacca, SE Asia, Australia, Bengal) 5. Pollution/public health crisis Military: world's largest navy (steam turbine), accurate gunnery (mechanical fire control) but no radio coordination (signal flags/semaphore vs English/German radio fleets) Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>