summaryrefslogtreecommitdiff
path: root/COUNTRIES_V3/NEW_SONG.md
blob: 84ae7e1d2b7a086cff5848595131894a9df89315 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
# New Song (新宋 / Song Dynasty) — V3 Start 1836

## Basic Info
- **Official Name**: 大宋 (Great Song) — claims unbroken continuity from Northern Song (960 AD), nearly 900 years
- **Capital**: Hangzhou (临安, "Temporary Peace" — was the Southern Song wartime capital in 1600s, became permanent)
- **Head of State**: Emperor (天子, Son of Heaven — constitutional monarch, "reigns but does not rule")
- **Head of Government**: Grand Chancellor (宰相, head of civil service — executes policy, NO independent power)
- **Real Power**: National Industrial Advisory Council (全国工业咨议会, "国工咨会") — corporate representative body, de facto legislature
- **Government Type**: **Corporate constitutional monarchy** — the world's only government where CORPORATIONS hold sovereign legislative power. Emperor is figurehead. Civil service is executor. Corporations decide.
- **State Religion**: Secular Confucianism (state ideology) + Buddhism/Daoism (popular). No state church.
- **Technology Tier**: 1 (STEAMPUNK VARIANT — world leader in steam/mechanical/thermal/pneumatic. Behind in electricity.)
- **Population**: World's largest (~200-300M? Columbian Exchange population boom)
- **Literacy**: Extreme split — near-universal in urban steam-cities, very low in rural frontier

## Technology: The Steampunk Empire

### What Song Leads In (600 years of steam/mechanical refinement)
```
  Steam engineering:     World's most efficient steam turbines, high-pressure systems, 
                         steam-powered naval propulsion unmatched
  Precision mechanics:   Clockwork-grade industrial machinery, sub-millimeter tolerances
  Pneumatic systems:     City-wide compressed air networks (clocks, mail, lighting control,
                         traffic signals, factory automation)
  Metallurgy:            600 years of alloy research → special steels, bronze alloys, 
                         advanced casting. EVERYTHING except aluminum (needs electrolysis)
  Thermal engineering:   Heat exchangers, refrigeration, industrial heating — world's best
  Mechanical computing:  Mass-produced mechanical calculators in every government office, 
                         bank, insurance firm, university, military ship
                         Programmable punch-card engines (beyond Babbage Analytical Engine)
                         Mechanical differential analyzers for engineering/science
  Fire control:          Mechanical ballistic computers on warships → world's most accurate naval gunnery
  Steam agriculture:     Steam tractors, threshers, pumps → mechanized large-scale farming
```

### What Song Lacks (Western innovations it missed)
```
  Electricity:           Just imported from Europe. Demo power stations in Hangzhou/Nanjing.
                         No grid, no widespread adoption.
  Aluminum:              Cannot produce (electrolysis required). Must import. Strategic dependency.
  Telecommunications:    Low-speed telegraph exists but network sparse compared to England/Germany.
                         No telephone. Pneumatic tube mail substitutes within cities but not inter-city.
  Electric motors:       None → all factories steam/water powered
  Electrochemistry:      Minimal → no electroplating, no electrolytic refining
```

### The Steampunk Aesthetic
```
  Song cities (Hangzhou, Nanjing, Shanghai-equivalent, Guangzhou):
  ├ Massive steam pipe networks along streets (heating + factory power distribution)
  ├ Pneumatic tube mail systems (compressed air capsules carrying messages/small packages)
  ├ Pneumatic flip-panel street signs and station boards (air-driven mechanical displays)
  ├ Gas + steam luminous lighting (not electric but bright — heated element systems)
  ├ Steam elevators in 10-15 story buildings (steel-frame "steam-scrapers")
  ├ Mechanical clock towers with pneumatic citywide synchronization
  ├ Perpetual coal-smoke haze ("the Breath of Industry" — 工业之息)
  ├ Punch-card computing halls in government buildings (click-whirr-clack of gears)
  └ Visually: brass, steel, glass, steam clouds, gear motifs — NOT neon/electric
  
  Contrast with European cities (London, Hamburg):
  ├ Electric street lights (clean, bright, no smoke)
  ├ Telephone wires
  ├ Electric tram systems
  └ Visually: copper wire, glass bulbs, clean(er) air
  
  A European visitor to Hangzhou: "Magnificent but CHOKING. 
  Their machines are more beautiful than ours, but the air is unbreathable."
```

## Territory

### Core China (directly governed)
```
  ├ Jiangnan (江南): Hangzhou, Nanjing, Shanghai-equivalent — the economic/political heart
  ├ Central China: Huguang, Jiangxi — agricultural + developing industrial
  ├ South China: Fujian, Guangdong, Guangxi — maritime trade, shipbuilding
  ├ North China: Recovered after civil war (~1650). Old industrial zone rebuilt but secondary to south.
  │  "Rust belt" feeling — once the industrial heartland, now overshadowed by southern new-build cities
  ├ Sichuan: Recovered, semi-autonomous historically, mountain basin. Agricultural.
  ├ Yunnan → Burma corridor: Song province, gateway to India/Indian Ocean
  └ Western Protectorate (Hexi + Eastern Xinjiang): Recovered. Military frontier zone.
```

### What Song Does NOT Control
```
  ├ Jianzhou Republic (Liaodong/Manchuria): LOST since 1650. Song's greatest irredentist wound.
  │  "Protected republic" status = Song saves face but doesn't control it
  ├ Mongol Khanate: Independent, former economic colony
  ├ Korea: Independent (Song cultural orbit but sovereign)
  ├ Tibet: Status unclear (loose Song influence? Independent?)
  └ Eastern Chagatai remnant: Western Xinjiang, squeezed, possibly being absorbed
```

### Overseas
```
  ├ Malacca: Direct fortress. Strait chokepoint. The overseas crown jewel.
  ├ Vietnam / Burma: Autonomous provinces within Song system. Functionally independent.
  │  Local administration, Song-appointed governors (with little real authority). 
  │  Similar to Jianzhou's "protected" status but from the other side.
  ├ SE Asian Chinese polities: Nominal Song sovereignty, actual independence.
  │  Borneo republics, Sumatra kingdoms, Philippine port cities.
  │  They fly Song flags but govern themselves.
  ├ Australia (eastern/northern coast): Growing settler colony.
  │  Song migrants. Semi-republican self-governance. Acknowledges Emperor.
  │  Mineral exploration underway. Still small (~100-200k?) but growing.
  ├ Eastern Bengal (宣慰司): Held since ~1720s. Gateway to India via Burma Road.
  │  Blocked from westward expansion by English Bengal.
  └ Various minor Pacific trading posts
```

## Political System: The Corporate Republic Under an Emperor

### The Industrial Advisory Council (工咨会)

**City-Level Councils (市工咨会):**
- Every major city has one
- Seats allocated to registered enterprises by scale (revenue/employees/tax contribution)
- Big company = many seats. Small company = few or no seats.
- Manages: city infrastructure, local tax rates, labor policy, port management
- Hangzhou/Nanjing city councils = more powerful than most countries' governments

**National Council (国工咨会):**
- Representatives from the largest ~50-100 national corporations
- The Heavyweights: Great Song Railway Corp (大宋铁路), Jiangnan Textile Combine (江南纺联), 
  Southern Seas Trading Company (南洋商社), Lingnan Mining Group (岭南矿业), 
  Imperial Steamship Lines (帝国轮船), Hangzhou Precision Works (杭州精工), etc.
- Sets: national trade policy, tariffs, foreign policy direction, military budget, infrastructure priorities
- Council Chairman (工咨会主席) = de facto most powerful person in Song
- Re-elected every 4 years — but "elected" by corporate voting weight, not citizens

**What the Emperor Does:**
- Signs legislation (usually automatic)
- Ceremonial: rituals, Confucian rites, Heaven-worship, legitimacy symbol
- Constitutional powers EXIST but are DORMANT:
  - Dismiss Chancellor
  - Veto Council decisions
  - Dissolve Council in emergency
  - Supreme military command
  → A strong Emperor could theoretically recentralize everything
  → But no Emperor has tried in 170+ years

**What the Civil Service Does:**
- Executes Council decisions. Runs the bureaucracy.
- Staffed by examination system (科举 evolved into civil service exam)
- Professional, competent, but NO independent policymaking power
- The Chancellor is a senior bureaucrat, not a political leader

### Who Has Power vs Who Doesn't
```
  HAVE POWER:
  ├ ~50-100 major corporations (through Council seats)
  ├ ~10,000 corporate executives/major shareholders
  ├ Council Chairman and inner circle
  └ = maybe 50,000 people control a nation of 200+ million

  DON'T HAVE POWER:
  ├ Factory workers (tens of millions — ZERO representation)
  ├ Displaced peasants / urban poor (tens of millions — ZERO)
  ├ Small merchants / artisans (too small for Council seats)
  ├ Intellectuals / teachers / scholars (unless they own a company)
  ├ Military officers (budget controlled by Council — military = contractor)
  └ The Emperor himself (in practice)
```

### Corporate Seat Competition (every 4 years)
```
  This is Song's version of "elections":
  ├ Not citizens voting for parties
  ├ CORPORATIONS competing for Council seats
  ├ Seat allocation based on: revenue? employees? tax paid? → formula is contested
  ├ Corporations expand/merge/acquire to increase their seat count
  │  → Buying a company = buying its political seats
  │  → Corporate merger = political alliance
  │  → Corporate war = political war
  ├ Trend: consolidation → fewer, larger mega-corporations → oligarchy deepening
  └ V3 mechanic: Corporate Election events every 4 years
     → Player influences which corporations gain/lose seats
     → Shapes national policy direction for next term
```

### The Strongman Path (集权路线)
```
  In principle, one person could recentralize all power:
  
  Method A — Emperor's Coup:
  ├ Strong Emperor + allied military + popular support (workers/peasants)
  ├ Invoke emergency powers → dissolve Council → rule directly
  ├ Precedent: Song had powerful emperors for 600+ years before the Council era
  ├ Risk: corporate class has the MONEY — can fund counter-coup, bribe military
  
  Method B — Corporate Dictator:
  ├ One CEO/tycoon controls enough corporations → dominates Council
  ├ Also captures Emperor (bribes/controls imperial household)
  ├ Also monopolizes Chancellor appointment
  ├ = dictator wearing corporate-democratic clothes
  ├ Risk: other corporations resist → corporate civil war?
  
  V3: Both paths available as late-game options
```

## Economy: Steampunk Industrial Capitalism

### Structure
```
  Heavy industry (steel, machinery, shipbuilding, railway equipment):
    Concentrated in coastal mega-cities. World-class. Steampunk peak.
    
  Light industry (textiles, ceramics, consumer goods):
    Strong but facing competition from European electrical manufacturing
    
  Agriculture:
    Mechanized commercial farming (steam tractors) on consolidated estates
    Owned by the SAME corporations/families that own the factories
    Highly productive per-acre but employs very few people
    
  Trade:
    Malacca → Indian Ocean → global maritime trade network
    Silk Road (via Western Protectorate) → Central Asia → Ilkhanate → Europe
    Song is the world's largest TRADING nation even if not the richest per-capita
    
  Finance:
    Hangzhou = East Asia's financial center
    Mechanical computing gives Song banking a data-processing edge
    Insurance industry (actuarial mechanical computers) = world's most sophisticated
```

### The Aluminum Problem
```
  Song can make every alloy EXCEPT aluminum (needs electrolysis = needs electricity)
  → Must import aluminum from England/Germany/Ilkhanate
  → Strategic vulnerability: aluminum is increasingly important for advanced machinery/vehicles
  → V3: Aluminum Import dependency = diplomatic leverage for Western powers
  → Solution: either develop domestic electricity (costly transition) or secure reliable aluminum supply through diplomacy/trade agreements
```

## Social Crisis: The Scissors (城乡剪刀差)

### Urban Extreme
```
  Mega-cities (5-10 cities of 1M+ population):
  ├ Steam-scrapers, pneumatic mail, mechanical computing halls
  ├ World's most advanced infrastructure
  ├ BUT ALSO: Overcrowded workers' districts
  │  ├ Coal smog (far worse than London fog — 600 years of burning coal)
  │  ├ Slums next to steam-scraper penthouses
  │  ├ Child labor in factories
  │  ├ No labor protections (Council represents owners, not workers)
  │  ├ Disease from overcrowding + pollution
  │  └ Growing ANGER — worker movements, secret societies, proto-socialist cells
  └ The city is simultaneously the world's most advanced and most unequal place
```

### Rural Extreme
```
  Countryside:
  ├ Land consolidated by urban corporations → mega-farms
  ├ Steam tractors work the fields → few workers needed
  ├ Former peasants already left for the cities
  ├ Remaining: hired agricultural workers (seasonal, poorly paid)
  ├ No pneumatic systems, no computing halls, no steam-scrapers
  ├ Dirt roads, traditional housing, kerosene lamps
  └ 100+ years behind the cities in living standards
  
  Frontier (Sichuan, Western Protectorate, northern border zone):
  ├ Barely industrialized
  ├ Military garrisons
  ├ Indigenous/minority populations
  └ Another world entirely from Hangzhou
```

## Core Gameplay

### 1. The Technology Transition (蒸汽vs电力)
```
  Journal Entry: "The Electric Question" (电力抉择)
  
  Route A — Steam Maximalism: Push steam/mechanical to absolute limits
    +: cheaper (no infrastructure rebuild), plays to strengths
    −: long-term ceiling, competitors pull ahead in communications/computing
    
  Route B — Electric Transition: Import Western electrical technology, rebuild
    +: future-proof, catch up in telecommunications
    −: astronomical cost, massive unemployment in steam industries, cultural resistance
    
  Route C — Dual Track: New installations = electric, existing = steam
    +: gradual, lower social disruption
    −: slow, two incompatible systems
    
  Each route has different economic/social/military consequences
```

### 2. The Social Reform Question (社会改革)
```
  Journal Entry: "Voice of the People" (民声)
  
  → Can workers gain representation in the Industrial Council?
  → Can small businesses get seats?
  → Land reform: break up corporate mega-farms?
  → Labor law: working hours, child labor, safety standards?
  
  Each reform faces FIERCE resistance from the corporate Council
  But failure to reform → worker unrest → strikes → possibly revolution
  
  Routes:
  A. Gradual reform (add worker delegates to Council → slow, corporate resistance)
  B. Emperor's intervention (invoke imperial power to force reform → risky, may backfire)
  C. Revolution (workers overthrow the system → industrial damage, chaos, possible civil war)
  D. Maintain status quo (corporations happy, workers increasingly radicalized → time bomb)
```

### 3. Recover Liaodong (收复辽东)
```
  Journal Entry: "The Lost Heartland"
  
  Jianzhou Republic holds Liaodong — Song's oldest industrial zone
  Every Song patriot knows: "Liaodong is ours"
  But: Jianzhou is heavily fortified + has international support (England)
  
  Routes:
  A. Military reconquest (massive war, high cost, uncertain outcome)
  B. Economic absorption (tighten the "protectorate" → strangle Jianzhou economically)
  C. Accept reality (politically toxic but saves resources for other goals)
  D. Wait for Jianzhou to weaken (internal crisis? Mongol raids? Japanese war?)
```

### 4. Maritime Empire Management
```
  Malacca: secure (direct fortress)
  Vietnam/Burma: drifting toward full independence → hold or let go?
  SE Asian polities: nominal subjects, actual strangers → formalize independence or tighten control?
  Australia: growing but needs investment → develop or neglect?
  Eastern Bengal: strategically important (India access) → defend or trade away?
  
  Overstretch vs underreach: Song can't manage everything from Hangzhou
```

### 5. Pollution and Public Health (环境危机)
```
  600 years of coal-burning → the worst air pollution in human history
  
  Hangzhou/Nanjing smog: visibility drops to meters on bad days
  Lung diseases: epidemic among factory workers and urban poor
  Water pollution: industrial runoff into rivers (Yangtze? Qiantang?)
  Soil contamination around old factory sites
  
  V3: Public Health events, mortality rates, productivity loss
  Solution requires: cleaner technology (electricity?) or emission controls (expensive)
  Corporate Council resists regulation (costs money, reduces profit)
```

## Military: The Steam Armada

```
  Navy (蒸汽舰队):
  ├ World's largest navy by tonnage (but NOT by technology)
  ├ Steam turbine warships: most powerful engines, heaviest armor
  ├ Mechanical fire control: most accurate gunnery (punch-card targeting)
  ├ BUT: no wireless communication between ships (relies on signal flags + semaphore)
  │  → English/German fleets with radio = better coordinated in battle
  ├ Submarine development? (possible — steam-mechanical, not electric)
  └ Centered on: Malacca fleet, East China Sea fleet, Australian patrol fleet
  
  Army (陆军):
  ├ Massive (huge population → huge conscript pool)
  ├ Well-equipped (domestic weapons production)
  ├ But: not as mechanized as Jianzhou (Song has manpower, doesn't NEED machines)
  ├ Steam-powered artillery tractors, armored trains
  └ Weakness: communications (no radio → army relies on telegraph + courier)
```

## Flavor

### The Oldest Empire, The Newest Crisis
- Song claims 900 years of continuous dynasty (960→1836) — the world's longest-ruling house
- "We invented industry. We invented computing. We invented the modern world."
- But: the world Song invented is now being surpassed by Western electrical civilization
- National anxiety: "Are we still the greatest? Or are we becoming the greatest MUSEUM?"

### The Mechanical Monks
- Buddhist monasteries adopted mechanical computing for astronomical/calendar calculations
- "Mechanical monks" — monks who maintain temple computing engines (click-click-click of prayer-wheel gears)
- Computing and spirituality merged in Song culture in a way the West doesn't understand
- Flavor events: mechanical temple installations, algorithmic divination debates

### Tea, Steam, and Steel
- Song culture: tea ceremony (ancient) + steam engineering (modern) + steel craftsmanship (both)
- Master engineers have the social status of artists
- "A well-tuned steam engine is a work of art" — the aesthetic of precision
- Flavor: engineering competitions, master-craftsman culture, apprenticeship traditions 600 years deep

## Relationships
| Country | Relationship | Notes |
|---|---|---|
| Jianzhou Republic | **Lost territory / protectorate** | "Liaodong is ours." Permanent irredentist wound. Protected republic = face-saving fiction. |
| Japan | **Pacific rival / wary respect** | Japan forced open by Jianzhou, not Song. But Japan's Pacific empire threatens Song's interests. |
| Korea | **Cultural satellite** | Former tributary. Independent but in Song's orbit. Song cultural gravity pulls constantly. |
| England | **Primary global rival** | Naval competition, Indian competition, Australian competition, technology competition (electric vs steam). But also: major trade partner. |
| Ilkhanate | **Historical rival, trade partner** | Malacca Wars (Song won). Cold peace. Silk Road trade continues. Ilkhanate has electricity Song needs. |
| Germany | **Technology source / competitor** | German electrical technology = what Song needs to import. But Germany is also a trade rival. |
| Mongol Khanate | **Former colony, nuisance** | Nationalized Song mines. Raids Song border. Too small to threaten but annoying. |
| Australia (own colony) | **Growing asset** | Chinese settlers. Mineral potential. Needs investment. Kalmar/England eyeing west coast. |
| SE Asian polities | **Nominal empire** | Fly Song flags, govern themselves. Fiction of sovereignty. |